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Celtic, Medieval and/or Fantasy Larp for adults and teenagers is in preparation for the Brighton area. Keep checking the site or feel free to e-mail me if you are interested to join.
Welcome! For a lot of years I'm playing with the idea of creating a roleplaying group after a lot of rolepaying myself.
Larp is a game where you create and play a character of your own choice. Mostly acted out in the open fields and with other players within that group. The theme and tribe depends on which group you join. Some are Celtic, Roman, Saxon, Norse, Sci-Fi, Historical or Dark. They come together from once a week to monthly, or a couple a times within a year. The duration of this game can last 3 hours to a weekend or a whole week!
To begin with you can choose your own character, deepen it out and dress accordingly. You can go wild! On the Internet are specially Larp-shops with costumes, latex or rubber weapons. Or make your own. This is your change to be creative!
It is understandable that a lot of people go for a warlord or lady. But there are much more characters to choose from. By register in it will go on a first come first serve base. Of course you can also register as a clan! Stick with your character for at least 3 months. If you want to change let it “die”, and recreate and register a new one. Feel, be, live, your character. How does a Warlord fight or boast, a dwarf talk, an Elf walk? You do it for fun: there is no one to judge you! It's not a play for an audience, but off course people are welcome to watch.
The story The story is basically planned by the storyteller [gamekeeper, scald etc.], with additional help from others. Mind: it's a story, no manuscript, so no one tells you what to say exactly! There's a lot of space for improvisation. There is always room to come with a surprise act, keep it a secret! The storyline always involves a battle, invading tribes, quest, celebration of Celtic Festival, Queens visit or a God-dess, champions fight, dedication of new warriors, purifications, handfastings and so on! For example: the story will be about a battle between clan a and clan b. It's up to the clans to agree on who attacks who or how the fight starts. But the storyteller secretly asks one of the warriors to mute to his warlord. So the warlord is surprised, because he didn't know. How is he going to react? It can happen that you are lucky enough to receive a visit of a Warlord or lady, even the champion. At that moment show of your fighting skills to become more noticed. Invading tribes, quests, Celebrations and worship, are all part of more fun to happen in the event.
Gather in We all gather at the beginning in the Great Hall. If you have something important to say then this is the time. Share it with the other clans. It is custom to honour to the Queen with a small token or gift (like a poem, a flower or whatever you think is appropriate). The keeper of lore [ bull roarer] will lead the discussions. Weapons are sheated , if drawn blood must flow!
Battle In battle you score points for your clan. Or let the shaman cast a Wyrd magic spell to your benefit or against the foe. “Time out” is temporarily relax. “Time in” is play!
If you “die” in
battle, do that with honour, create a dramatic scene complete with
wounds and all! You will be marked by
The insulting of the other tribe before a battle starts took longer then the combat!
Gather your
clan, kin and shamans in the sidelines, they will encourage you by
singing worship, screaming cry’s, shouting, jumping, making a hell of a
noise! The clanleaders give the signal to raise your weapons. And then
you go for it! Sometimes the Champions only have a fight till death, the rest watches and encourage them by chills. To the given signal, usually a horn blowing or a piper, you stop! Unfortunately there has to be set some ground rules. We don’t want to spoil anyone else’s fun. Respect each other. Remember it's for fun! 1. You'll be 'asked' to leave whenever you deliberately insult (outside the battlefield) or unnecessarily hurt others; 2. You'll be 'asked' to leave whenever you bring drugs or get drunk; 3. Don't use real weapons! Use only latex weaponry; 4. Follow any leads from the storyteller and the referees; 5. All left and not claimed weaponry will go to a mutual chest! 6. The minimum age for a warrior is 15 years. No exceptions! Please don’t come in jeans and trainers, mobile phones and watches! Make an effort. Our Tribe is open to children and teenagers, but we are no babysitters. Mind your kids at any time, please! Remember that the Celts were not rich! So keep this in mind when you dress up. If you are in Battle do not carry too much upon you, it will hinder and makes you slower and get lost! Please help cleaning up afterwards! You're more then welcome to bring food to share. If you have spare clothes or weapons for other people to lend please do. You're not obliged to fight. When the battle is going on you can be the one cheering on the side.
Your woads are very important , at all
times keep an eye on them, and let them be re-newed if nesacassary. This is your
recognision!
Warrior clans: A Warlord and or Warlady have min of 3 warriors, max of 5. Warriors , either boys or girls, have to be at least 15 years old. The Warlord or Warlady decides if his/her warriors need training and points out a trainer.
Warriorclans are open to create whatever name, totem, Gods and Goddesses, colour, dress-code and woad patterns. For example, Celtic, Saxon, Pict, Thuatha De Danann, Sidhe, Wolf clan, all women clan, berserks, thieves and spies and so on. Do study the authentic and lineage of your kin, be creative. For example: choose a colour, a yell, etc.
Learning folk They are the priests who have wyrdmagic, and can create spells . The magic doesn’t work on a lot of metal armour! The Druids, are the healers after battle or have special bandages to prevent from harm, and judges. Can stop the game to present potions in a sacred cauldron. Spells to break the armour. Shamans, work with physical effects, sleeping spells , invisibility ,whirlwinds. Dizziness. Witches, the herbalists, create mists, and enchantments. Find your skill, you have three to offer. You can only cast 3 spells a day to whoever you please, or want to help in return for a favour. One Spell per person per battle! Beautiful clothes, swirling decorated hooded capes, nature colours. Hug trees and seem ever to worship. Riddle founders or givers.
Fantasy or monsters These characters work alone or in small groups of 2-3.Elves, high born and tall creatures, blonde and swift, with skill for fighting or Magic.
Dwarves, within
the mines of the peat, guardians of treasure, small, grumpy, love a good
fight and have harsh singing Trolls, usually alone, and very slow but can knock you out in one hit! Darker creatures or overly friendly! Changelings, Be glad you can encounter one! Or not? Mischievous by Nature. Children or teenagers who were abandoned or forgotten by their parents. Or swapped by the Sidhe folk. Don’t know were they belong. They come with changing tidings, trust them or not? They wear special clothes, not this and not that, maybe masks, strange creatures. Can create chaos, hide things or make them disappear to re-appear in the hands of the enemy. If you want to confront them, you might never see them again in your life!
Crew They are the referees, bull-roarer, lore keepers, first aiders. Special effect creators, by adding to the story with props and mist makers, thunder.
The Craft and Traders These people can sell their goods or show off a particular skill. The Larpers do have to pay for their merchandise! If you want to come and trade, it has to fit in with this game!. Like : Food and drink caterers, bakers, beer, and mead brewers. Silver, Gold and blacksmiths. Horse whisperers and traders[!} Costume and shoe makers. Weaponry and chainmail only for larp. Spinners, weavers. Ceramics and pottery. Spices and salt, olives. Fossils, sea shelves, pearls and glass beads.
If you registered your name will appear on this site. If you want your picture on this side, send a digital photo to my webmaster, with your name or the name of your clan and she will update the site. Near the end of an event, we sit round the fire. Everyone can have a go at boasting about the battle as exaggerating as can be! Nobody can call you a liar; these stories are too good to listen too! Music, poetry, storytelling, dance; can show off their skills. Even gambling with the danger of waging your belongings or yourself as slave takes part! Beware! Disputes solved by arm wrestling or throw the dice for a forfeit. The time is there to moan about neighbouring tribes, or quarrel over sheep! Riddles, games all a favourite pastime. Let the drinking horn pass round and give everyone the chance to join in!
Who exactly were the Celts? The Keltoi, or Celts meaning the Hidden People, descendents of the Stonehenge makers. Also described as Noble savage or Barbarian. They refer to a number of Ancient ones in Europe, using their languages as Brythonic, Welch, Breton, Pictish, Cornish, Limburg’s, and Friesian.
So some say they originated from the Northern- India area (think of the blue Hindu Gods- Goddesses! And woad tattoos which are blue!) and inhabited Ireland, Wales, Scotland, Cornwall, Isle of Man, France (Brittany), The Netherlands, Germany and to Italy. They lived from the Iron Age or La Tene culture, Bronze Age till invaded and intermarried by the Saxons, Romans, and Germanic tribes.
The Celtic Religion was the Old One, the Pagan Polytheism and deeply respected Nature, for cutting the wrong tree was punished! Worshipped the God Cernunnos, and Warrior Goddess Morrigan. Not to forget their kin and honoured their Queen and Chieftain.
The Celts had a well-organized social hierarchy based on clans and kinship. The three main groups within a tribe : Queen and Chieftain, the Warrior Nobility, then came the Druids, poets and jurists, and the Commoners. Women were equal as Queens to rule, priestesses, warriors and judges. Hence Bouddicca of the Iceni Tribe.
Trade was a form of barter or the goods given on a basis of deepen and mutual relationships.
Within a battle the Celts are well known as head-hunters. To them the head carried the soul. The heads were embalmed in Cedar oil. And decorated their horses and houses with them. In front of the houses they had a purpose, so it could cry when an enemy was near. Displayed with pride, and at special occasions wore them around the belts. Given food and drinks.
You can say that after DNA tests it was found that a lot of English and Europeans still carry the blood of these fierce Warriors!
The clothing was
made out of cotton, wool and linen. Women had long chemises and tartan
dresses or skirts. The tartan kilts were very popular with bracae or trousers
for the men. Brightly dyed with nature colours, but purple belonged to the
nobility class. On top dressed in furs of wolf, deer, bear or
sheepskins and even otter, beaver and the wildcat. Decorated with brooches,
bones, combs, fibulas, and amber beads, duck and eagle crow feathers.
Beautifully carved in the known spiral patterns, accompanied by lots of
jewellery like rings, bracelets, necklaces. The women even The Elven folk did not wear any metal only silver! Note, the braver the warrior, the less they wore! Some were even naked to show off bravery and strength. They loved painting themselves with the yellow flower of woad, which left a blue stain. Better it is if specially appointed Shaman did it for you. The favourites were tattooed by their Queen! All over their bodies the spiral patterns, arms, legs and chest, don’t forget the faces! With the meaning of their clans.
They loved their hair, and wore it long, men had beards, some were clean-shaven with moustaches. The men and the women braided their hair skilfully, decorated it with glass-beads, feathers. The Warriors bleached theirs blonde and made it spiky with a mixture of lime and or wee! The new and young presented warriors had shaven heads accordingly to their status, and let it grow again.
The weaponry consisted of pitchforks, daggers, sticks, axes, bow and arrow, javelins and spears. Only the Chieftain or champions could afford swords, as a heirloom or taken from an enemy in battle. Sometimes chain mail and bronze helmets.
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